Developer of #Precursor and #Modlab. Freelancer working on various projects. http://patreon.com/RavensLab
Making Pixel Composer
writer; procgen druid, artificer and simulationist; cyberdruid, technohippie; autistic, median.
...worrier...
Twitter account of the The Legend of Monkey Island fan page.
Artist, I guess
You can support me
https://ko-fi.com/khaleer
https://en.tipeee.com/khaleer-pit/
Make use of the beauty in everything.
"Creative-coding" (graphics!) + low-level programming (beginner!) enthusiast.
Much hobby experience in Processing + p5.js!
...Also (in descending order of XP!):
The Web, Android, and ESP32-CAM (ESP-IDF).
Now enjoying overly-simple C in peace!
Currently a Bachelor-of-IT student, 21.
(It 𝘪𝘴 software development, really!)
I'm sorry I'm such a silent person to you <:0!
...And then 𝙖𝙣𝙣𝙤𝙮𝙞𝙣𝙜𝙡𝙮 talkative 𝘳𝘪𝘨𝘩𝘵 𝘢𝘧𝘵𝘦𝘳-
😅...!
Timezone: GMT+5:30 (Not US!).
Indie game developer making my first game: Rebound, an RPG with bouncy characters. From Fortaleza, Brazil. https://gunbolt.org
Illustrator and concept artist
Jaded former tech/games industry architect and trench worker. Future Audio Engineer in training. Far too opinionated. Forever patron of the arts, the true soul of humanity.
I have no idea what I'll be posting here, but I'll try to at least keep it to interesting stuff.
Abominable-Intelligence's #1 Enemy.
There is no moral application of it, don't even bother trying to preach it to me.
I make little games for fun!
I have a tendency to do things in the most overcomplicated way possible for no reason :3
I'm not very good at this whole social media thing
He/him
I'm an indie developper from Belgium.
Liking indie videogames (Terraria, Valheim...), board-games, books (Gene Wolfe <3)... and beer!
Working on the Myrne games. Which are sci-fi and fantasy (sometimes both) lighthearted RPGs.
Also love to go into long tirades about ending capitalism.
Product & UX Designer for Tools, Freelance @ https://rystorm.com/
Previously Hytale, Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design Roundtables at GDC.
Gets really excited about tool design and workflows.
Principal Software Engineer with a focus on Game Services. Creator of https://steamworks.github.io
Currently: Final Strike Games
Previously: Documentation for Valve
Seattle, WA
Game developer and designer. Focused on native iOS, tabletop, & sometimes Unity for VR/AR/games. I release games at http://abstractpuzzle.com/ and blog at http://chesstris.com/.
#Samerion developer, witch and a stubborn dumbass.
Play The Hunt online: https://samerion.com/hunt
I post and share SFW content only.
🇪🇺 Based in Europe and queer
🏳️⚧️ it/its or they/them
Technical Director at Assemble Tech Ltd. (we're hiring!) with a fondness for shiny graphics and good engineering.
Formerly Activision Central Tech & Bizarre Creations.
he/him
https://assembletechnology.io/
https://www.shadertoy.com/user/P_Malin
https://blog.mousefingers.com/
https://www.pouet.net/user.php?who=105060
Strong supporter of Open Source Projects, allround 3D artist. Strong game and gamedev affinity. Only one actually finished personal game project of my very own - and that was a present for friends. XD
Migrated here from Spookydoom@Mastodon.art
Linux GPU driver dev (RADV)/CS student. my opinions are screen space, they reflect my personal view only
🏳️⚧️