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I'm a game developer who is working on his improving his graphics programming skills.

Currently, I'm working on a game project that will render everything in the game with 2D NURBS curves.

Avatar: A raytraced scene with six transparent half paraboloids arranged in a star shape, with two blue disks above and below in the background. The background of the scene is green.

Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.

🎨 Digital illustrator, sculptor
πŸ€– No gen-AI slop
πŸ–ΌοΈ Pixelfed: @Seven

🌍 Eurasian in the Netherlands
🐣 Born in Brussels
πŸ₯• Herbivore
β›” Lifelong car-free
🚢 Hiker
🌳 Nemophilist
πŸ”  Hyperlexic polyglot

βŒ› Former…

πŸ§‘β€πŸ’» Blender Foundation Technical Artist
🧸 Toy designer
πŸ’¬ Comic creator
πŸ“° News cartoonist
πŸ«– 3ds Max tester
🌐 Web developer
πŸ“Ί TV show animator
✍️ Magazine author, editor, illustrator
πŸ’Ύ "Demoscener" and 16-bit game dev (Amiga, CD32, MS-DOS, …)
#️⃣ #TeamHoi
ℹ️ https://linksta.cc/@seven βž” Team Hoi game devs

bonfire

That's all folks...