I'm a game developer who is working on his improving his graphics programming skills.
Currently, I'm working on a game project that will render everything in the game with 2D NURBS curves.
Avatar: A raytraced scene with six transparent half paraboloids arranged in a star shape, with two blue disks above and below in the background. The background of the scene is green.
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
π¨ Digital illustrator, sculptor
π€ No gen-AI slop
πΌοΈ Pixelfed: @Seven
π Eurasian in the Netherlands
π£ Born in Brussels
π₯ Herbivore
β Lifelong car-free
πΆ Hiker
π³ Nemophilist
π Hyperlexic polyglot
β Formerβ¦
π§βπ» Blender Foundation Technical Artist
π§Έ Toy designer
π¬ Comic creator
π° News cartoonist
π« 3ds Max tester
π Web developer
πΊ TV show animator
βοΈ Magazine author, editor, illustrator
πΎ "Demoscener" and 16-bit game dev (Amiga, CD32, MS-DOS, β¦)
#οΈβ£ #TeamHoi
βΉοΈ https://linksta.cc/@seven β Team Hoi game devs
That's all folks...